Barth:
   First get:
   1.  Traffic cone from rockslide where the highway is out.
   2.  Soap bar--Go in the sheriff's office.  He will appear and put you 
   in jail.  Take the soap bar.  Center the atomizer on the wall to blast 
   out.
   3.  Stop sign by church.  Use atomizer to remove it.
   4.  Grapes from diner.
   5.  Black eight-ball from pool table in bar.  Put other balls in the
   pockets to get to the eight-ball.
   6.  Dime from Indian's coke machine and coke bottle from his trash can.
   Use the dime to purchase a pumpkin from the old shop keeper.
   7.  Get the iron from the professor's house.  The kid will object.  Give
   the atomizer in exchange.  It will give you a bogus message about not
   giving a weapon to a child; ignore it and keep trying.  You may have to
   go outside and come back in.
   
   8.  Go to the car lot and meet Zeke and Lydia.  Take the isotopes and
   hide patch from them.
   9.  When the mob attacks, Zeke or Lydia will save you.
  10.  Go to the space ship.  Put the objects from steps 1 through 7 in the
   slots in the back panel to "repair" the ship.
  11.  On Planet X, the council will give you a self-recording record and
   an invisibility shield.
  12.  On Phobos, put on the invisibility shield before entering the
   goddesses' chambers.  Use the self-recording record to record their
   conversations.
  13.  Free the two prisoners from the dungeon.
  14.  Go to the goddesses' space ship.  Hide inside the closet.
  15.  When the ship lands on earth, go down.  When the mob attacks, slip
   away to the radio station and play the record you made.

Zeke or Lydia:
  1.  Get the radio from the front seat of the car in Zeke's garage.  Get
  the rubber hose from under the hood as the girl works on it.
  2.  Get the sulfur from the cabinet in the doctor's office.
  3.  Get the dish from the diner.
  4.  Getting the isotopes is a complicated process:
     a.  Go to the professor's basement and turn on the large lever on the
     left on the rainmaker.
     b.  Go past the space ship and get in the boat.
     c.  Go through the hole in the gate to get onto the base.
     d.  Take the uniform from the locker in the barracks and the key
     from the drawer of the desk in HQ.
     e.  Go to the general's house, open the desk with the key, and get the
     purple note.
     f.  Ring the bell of the hooker that wrote the note.  She will give you
     a folder.
     g.  Use the name in the folder to look up the 4-digit code in the
     manual or the file lgop2.doc.
     h.  Use the uniform to get back on the base.  Go to the isotope machine
     in the lab.  Add 69 to the 4-digit code and punch in the result.  If you
     did it right, the machine will open up and you will be able to take the
     isotopes.
  5.  Get the whiskey bottle from the bar.
  6.  If you are Lydia, Zeke will meet you in the bar.  If you are Zeke, go
    to the diner to meet Lydia.
  7.  The kid will come running in with a crisis.  After everything clears
   up*, go to the car lot and meet Barth.
  8.  Put the whiskey, sulfur, and rubber hose in the dish.  Give the result
   to Barth.  Also give him the isotopes.
  9.  When the mob gathers, slip away and go back to the base, using the
   uniform.  Next to the lab, there is a large room with several monitors.
   One of the monitors will have a code.  Punch the code in on the radio
   from the car and press send.
  10.  Do steps 10 through 15 under Barth's instructions.  Barth will give
   you the objects he gathered.

   * This is the only point where you can have Zeke and Lydia screw.  If
   you are Zeke, you will need the dime from the Indian's coke machine to
   plug into the vibrating bed.  Go to the fortune teller's hut and get
   the key to the hotel next door.  Use the key to get into the hotel.  You
   can take it from there.

